![]() ![]() ![]() 1.2.1 (for 2.6.*) Finished the HRE features.Subjects will now keep their capital and any of their systems, which are only 1 jump from the capital away.Herobrine won't mess with the changelog anymore.Fixed Bugs regarding the Renovatio Foederationis Reform.1.2.2 (for 2.7.*) Bugfixes and Adjustments.(And at this point, regards to Star Wars).Īfter that, you can gain positive (and negative!) effects for your federation, the more you advance in the 'United Federation' try it out for yourself! )Īnd at last, you have access to certain laws, that you don't have in vanilla (very high / complete fleet contribution and war economy (WIP!)) ![]() These Reforms will slowly transform this united federation into one big empire. Have you activated the united federation, than you will have instantly have access to the passive effects of the 'Trade Union' (powerful trade policy for all members), of the 'Research Cooperative' (automatic research agreements in your federation) and, of course, the passive perk of the 'Galactic Union' (Members with opposing Ethics have a 50% reduced impact on the federation cohesion).Īt a certain point, you can also prevent other members from leaving, and you can enact federation reforms. Even better, if you have 'very high' centralization, than just 'high'. If you met these criterias, you can change the federation type into a united federation (other members will tend to vote for it. If that is done, you must have a federation other than a united federation with centralization law being 'High' or 'Very High'. The "United Federation" is not unlocked at the start of the game, and neither is it a federation type, that you have as your first federation type, that you have unlocked.īasicly, you must activate a ascension perk to unlock the federation type. ![]()
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